You can use this skill key in Humanoid mode to use its built-in weapons. Decreases damage taken when you fail to dodge. Currently, you only get 3 skill points when you first advance into the 4th job. First, add 1 SP (Skill Point) to unlock Heavy Salvo, Punch Launcher, Overclock and Rock n Shock to gain benefit of its Level 1 mastery. Ayumi, I really can’t understand what ” Massive Fire: SPLASH-F~IRON-B ” for mechanics is @[email protected], @fuegobagel: Thanks for the tip! To switch between these 2 modes, you will need to either mount as a tank or robot. Operator Heavy Salvo at max level can hit more mobs too! Max Heavy Salvo Plus first as Level 1 MP consumption is very burdening especially for non-funded players. It is particular useful during boss raid (solo/party). Fires a blast of compressed Erdas at nearby enemies. Is it possible to macro heavy salvo/ap salvo with the homing missiles during third job? @Ayumilove: Oh thank you very much! @MechMan: Thanks for pointing out the missing MP Cost for the Hyper Skills “For Liberty” and “Distortion Bomb”. Level 30 gun) with scrolls using Spell Trace + new MapleStory Shinning Star Enhancement System for equips. Mechanic 1st job primary attacking skill will be Gatling Gun. If you activate Homing Beacon while in Humanoid Mech, it will only shoot 1 missile per enemy within vicinity, else it will shoot all 9 missiles regardless the number of enemies in Tank Mech mode! When you land, you deal damage to enemies in range. The Maple World Goddess's Blessing increases all stats and damage. This means you will be healed every 5 seconds until the duration expires. However, this will not work on all abnormal status effects. It’s damage is pretty weak and I seldom used it since my primary attacking skills can 1-2 hit kill the enemies pretty quickly. Shade, Blaster @Martues: I have updated the Mechanic 1st Job Skill Build guide to emphasize on maxing Gatling Gun for unfunded players. Their main town is, just like Battle Mage and Wild Hunter, the Black Wing territory in Edelstein. Enhanced Support Unit (Passive) Required Skill: Support Unit: H-EX (10) Upgrades Support Unit. Based on my experience, Level 1 Heavy Gatling Gun can easily 1HKO enemies as its damage is similar to a maxed Homing Beacon damage. MP Cost: 120, Damage: 303%, Number of Attacks: 2, Enemies Hit: 8 Level 30: Key-down skill. in america and when i try to play the video of all the skills it pops up this message “This video contains content from PONYCANYON. Have you tried logging off and in and re-tested your damage gained after adding 1 SP (Skill Point) into Extreme Mech? Micro missiles deal 850% damage 5 times. You will not be able to see any mech color should your current graphic card has no support for Pixel Shader 2.0. Instead, they are tools used for your mech suit, which you gain as you advance as a Mechanic. Try your luck! I just made a Mechanic for the reboot server, and you get to max all the beginners skills by lvl 10. Note: Bolded = essential skill | Non-bolded = non-essential skill. Temporarily gain extra EXP and items when hunting monsters. Doomsday Device | Multiple Option: M-FL Max Level: 25 (30 with Matrix Points) Summons state-of-the-art attack robots. Mechanics are really tanky now, too bad they take away siege mode. Finally max ME-07 Drillhands with the remaining SP. Full Spread (Supportive) Required Level: 150 Diverts power to the Homing Beacon rotation systems. Therefore, rely on Gatling Gun to clear the enemies in front of you by performing jump shot to also clear the top platform. If it lists SM2.0 or higher, it means your graphic card supports Pixel Shader 2.0 which allows you to see the custom Mecha Color Palette. Also increases the damage of . Max Bots n’ Tots after Robot Mastery to increase its summon duration and damage. where can i find the old guide with laser blast since msea have not patch till that far yet. Cooldown: 25 sec, Mechanized Defense System (Before) Level 1: Max HP: +2%, Max MP: +2%, Weapon DEF: +50, Magic DEF: +50, damage ignored by 1% Level 15: Max HP: +30%, Max MP: +30%, Weapon DEF: +750, Magic DEF: +750, damage ignored by 15% Mechanized Defense System (After) Level 1: Max HP: +2%, Max MP: +2%, DEF: +50, Damage Ignored by 1% Level 15: Max HP: +30%, Max MP: +30%, DEF: +750, Damage Ignored by 15%. It’s been changed to have more damage but a longer cooldown of 25 seconds. This guide will serve as a Character Stat Introduction in MapleStory M. Character growth, equipment, and consumable items all affect the rates at which a character's stats increase, including Attack (ATK) and Defense (DEF). Level 25: Consumes 750 MP to shoot Gauntlet Cannon and Missile for 265 sec and summon Attack Robot. Level 1: MP Cost: 40, Buff Duration: 66 sec, Cooldown: 500 sec Level 20: MP Cost: 60, Buff Duration: 180 sec, Cooldown: 200 sec, Overclock (Passive) Significantly overclocks your Mech’s servo-timing to provide a massive boost to Attack power. Last but not least, cap Heavy Gatling Gun at 14. Fifth, max Open Portal: GX-9 to provide some convenience for you to instantly teleport between 2 points (e.g. Just a question about the support unit. Robot Attack Power and self-destruction damage +12%, summon duration +12%. Level 10:MP Cost: 31, Max Enemies Hit: 10, Damage: 150% to knock back enemies. Increases the number of attacks on AP Salvo Plus. It is the third addition to the Resistance. As a result, you can move horizontally quickly with Mechanic Dash and ME-07 Drillhands while spamming Homing Beacon instead of shooting stationary with Heavy Gatling Gun. Number of Attacks: +1. MapleStory Screens, Videos and Forum. Facebook. When will this patch finally reach MSEA? Level 1: MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 180 sec. Bowman Pathfinder Mechanics uses Guns as their primary weapon of choice, but they do not use the guns directly. Level 1: Permanently increase STR by 6 and DEX by 6. Also increases the damage of Robo Launcher RM7. Thanks 🙂, @Hamchanic: I have merged 3 of your comments into 1! Fires armor-piercing shells from Tank Mech to land concentrated attacks on a small number of enemies. Then raise your min damage with weapon mastery from Extreme Mech while enjoying additional MaxHP and MaxMP boost. Explanation: Mechanic 2nd Job primary attacking skills are Homing Beacon combined with Heavy Gatling Gun. Also increases Weapon Mastery. They self-destruct when they run out of power. Bots ‘n Tots (Summon) Places a robot factory that summons toy robots. just a quick question about AP salvo…is it normal that when i use it together it missiles it feels really clunky? Heavy Salvo (MAX) 3. ..merged.. Hi. The robot is basically a tank.Mechanics uses Guns as their main weapon of choice, but they do not use the guns directly. Third, max Overclock to boost your overall damage on all of your offensive skills. Explanation: Mechanic 4th Job primary attacking skill will be Heavy Salvo Plus. Extreme Mech (Passive) Required Skill: Humanoid Mech (10) Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech. Mercedes Permanently decreases damage taken. Launches fists to knock back multiple enemies. Roll two dice, and if both have the same number, you'll receive a very powerful buff: Permanently increases your Avoidability when hit while on the Mech. Otherwise, after Mech Alloy Research, max Robot Mastery to increase the summon duration of your robots especially Rock n’ Shock, Support Unit: H-EX and Bots ‘n Tots. Level 1: MP Cost: 95 each (launch and land), Damage: 140%, Max Enemies Hit (upon landing): 6 Level 10: MP Cost: 50 each (launch and land), Damage: 300%, Max Enemies Hit (upon landing): 6, Mechanic 1st Job Skill Build Guide (65 SP): Everything maxed. Increases the damage of Splash Damage and AP Salvo. Blaze Wizard Duration: +20 sec. Thanks for adding the changes! @DaddyJuice: Thanks for your feedback! ><, @txypo: Hi, that 1 is basically video editing effect. Unaffected by attack reflection. Hiya, I'm planning on getting my Mechanic from 140 to 200 sometime in the next week for Maple Union; trying to utilize the upcoming 2x as well as the Halloween 2x candies. Cooldown: 25 sec, Full Metal Barrage Max Level: 25 (30 with Matrix Points) Use all available Mech weapons to fire every single one of your bullets at once. Also, I’d max out Homing Missile Research 1st in 4th job since it’s only 5 levels and basically serves as a bossing attack used alongside AP Salvo Plus/IRON B. Homing Beacons do not take damage even when attacking enemies with attack reflection. Mechanized Defense System (MAX) 7. You gain quite a lot of damage boost from Level 1 Extreme Mech and Enhanced Support Unit at early levels. Rock ‘n Shock – Cooldown Cutter Required Level: 183 Reduces Rock ‘n Shock cooldown. @imagamecrazy: Punch Launchers works the opposite of Drillhands. and must have all of their units summoned to be counted as a single unit, and toy robots are not affected. Fourth, max Rock n Shock so your summon can help you clear mobs at a platform which is difficult to access or you could use it to clear large horizontal platform quickly. I mean, sure, Adv Gatling Gun can hit 6 mobs, but the damage is significantly lower than Heavy Salvo. Absorbs the damage taken and disappears if the damage from the moment that you take enemy attacks is greater than 90%. Allows you to hide and move quickly for a short time. You attack a ranged enemy by throwing a Rue collected from a mine. Add 1 SP (Skill Point) to unlock Humanoid Mech, Gatling Gun, ME-07 Drillhands and Rocket Booster. Sorry! It will help mobbing at early levels alot as Drillhands has those delays which are not reliable. To switch between these 2 modes, you will need to either mount as a tank or robot. Robo Launcher RM7 damage +90%. Summoned robots detect nearby enemies and self-destruct on them. Roll a die to get a random buff. Level 1: Bonus Homing Beacon missiles: +1 (Total 5 missiles) Level 5: Bonus Homing Beacon missiles: +5 (Total 9 missiles), Double Down (Passive) Required Skill: Roll of the Dice (MAX) Try your luck! Level 1: Homing Beacon Damage: +360% Level 15: Homing Beacon Damage: +500%, Mechanized Defense System (Passive) Enhances the Mech with unique Resistance skills, increasing survivability. It stated adds 41 attack but does it add attack like in weapons attack power or just the min / max damage? Cooldown: 196 sec. Collect Erda from within yourself and from the surrounding area and use it to shoot down enemies. I got 1 in those skills first because they seem useful. While training, try to hunt for Familiar cards in Edelstein that can help replenish MP constantly. Instead, it's more of a rhythm you get used to. As a result, I prioritized on maxing Humanoid Mech instead of Gatling Gun. Mechanic is my main and this patch is just too sweet to miss out on 🙁, @Akira: Thanks for your feedback. also to add to the comment under mine, with the 2nd Job you should max gat gun but dont max the portals out. Passive Effect: Abnormal Status and Elemental Resistance: +40%. Thanks 😀 ..merged.. Instead, they are tools used for your mech suit, which you gain as you advance as a Mechanic. i mean, when i use ap salvo alone, i get 2 shots per second no problem, but when i use it with homing beacon, it slows down, and sometimes stops firing for a sec, i get 1 shot per sec, sometimes even 1 shot at 2 secs, but the missiles are fired just fine, is it my connection problem or its the attack really like that? First, max Gatling Gun to guarantee a 1HKO (1 Hit Knock-out). For Liberty (Supportive) Required Level: 200 Materializes the will of the Resistance to increase attack power. Welcome to ayumilove.net! Micro missiles deal 850% damage 5 times. Press the skill key while mounted on Humanoid Mech to convert to Tank Mech. Your stats should increase significantly with that passive buff from Extreme Mech when you are riding on your mech in either Humanoid and Tank Mode. Testing bandicam on my computer just showing to you my lvl 101 mechanic. The Mechanic is similar to a gunslinger. Robo Launcher RM7 (MAX) 7. First, max Double Down to gain double bonus Roll of the Dice especially on Die 6 (Exp Rate Boost!). Jett, Dawn Warrior This must be done in sequence for a 100% 1HKO (one hit kill) on monsters you are fighting at Level 100-140. RM7 self-destructs when it runs out of power. Roll a dice to get a random Buff. Once these 3 main skills are maxed, you can move on to maxing Mechanic Rage to reduce the lag/delay for all skills so you can combo them smoothly. Cannot use Homing Beacon for 10 sec after skill ends. Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Adding SP into it will raise level for both skills. If you activate Homing Beacon while in Humanoid Mech, it will only shoot 1 missile per enemy within vicinity, else it will shoot all 9 missiles regardless the number of enemies in Tank Mech mode! : 177 increase the number of attacks: 2 Mechanic 1st job skill Build Mechanic. 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Without his minions around Everything maxed: 350 %, summon duration +70 %, cooldown:,. Provide a massive boost to attack power or just your min / max damage your luck of! Me to attack 12 enemies at 400 % damage 8 times is Required to master the key... With attack reflection fires 20 Micro missiles that deal 156 % damage 8.! 100 % 1HKO ( one Hit kill ) on monsters you are using ( Humanoid.. Range or number of attacks: 2 you summon your bullets at once scatter! Are the 3rd addition of Resistance technology bullet which distorts space use Homing Beacon attack. But my damage didn ’ t you add to the Homing Beacon to...